Darvanda, or "snake hood" is an open-sided pavilion centered on dynamic motion, developed for Boston College's Designing 3D Spaces course where students are asked to warp and develop imported 3D objects into a center for human interaction. Proposed for Boston's Seaport Commons, each of the pavilion's winding forms represents a unique place to talk with friends, meet for lunch, or even view digital artwork and film.
This projected necessitated taking existing 3D objects from sources such as 3D Warehouse and using them in a new way through various iterations. Inspired by the intricate curves of a serpent-shaped coatrack, I took the 2D outline of the imported shape and extruded and revolved it several times to create various shells and overhangs.
In future iterations, I focused on intentionality in creating geometric shapes for human interaction. Thus, each of the pavilion's four sections combines symmetry, concavity, and concentricity in a different way. Visitors may wind their way around the looping structure, or explore the interior of any of its parts. Rendered and represented using both Rhino and Adobe software, the plan, section, elevation, axon, and perspective drawings were presented as an architectural board to a panel of professionals. Each drawing demonstrates the natural curves and grass material of the pavilion, alluding to the dynamic, rising growth of the snake.
The model was also 3D printed using Prusa Minis in BC's makerspace. It was placed on a laser cut map to further demonstrate the marriage of structure and site while offering a physical, multi-view perspective.